Kingmaker

Tig Tonnersen lost in the wildlands!

Session 16

Over the course of the next month Svetlana decided that it was worthwhile to set up common board system and both Svetlana and some of the citizens posted some notices.

Toll Blood
Source: Wanted Poster
Task: A local alchemist has a theory that trolls’ blood can serve as a catalyst during the creation of healing potions. But until he gets a supply of the blood, he won’t be able to prove his theory.
Completion: Deliver a waterskin filled with troll blood to the alchemist. He doesn’t need more than one waterskin, so one troll donor should do the trick.
Reward: The alchemist promises a reward of 1,200 gp in potions (hunter’s choise), delivered about a week after the blood is brought to him.

Forest Drake Hunt
Source: Wanted Poster
Task: Rumors of a dragon haunting the southern Narlmarches are probably (hopefully) overstates. The evidence indicates that the source of the rumors is merely a forest drake. In any event, it’s killing folks and needs to be put down.
Completion: Find a forest drake, kill it, and return to town with it’s head a proof.
Reward: The kingdom approves a reward of 1,200 gp to the first group to successfully slay a forest drake in the Narlmarches.

Shamblesap
Source: Wanted Poster
Task: Shambling mounds aren’t as common in the Greenbelt as they are in Hooktoungue Slough, but they’re not unheard of. A local herbalist has found that the sap of a shambling mound works wonders for cultivating certain medical herbs, and asks for one shabling mound’s worth of sap.
Completion: Deliver the sap to the herbalist
Reward: The herbalist can pay 600gp for the sap, along with 3 potions of cure moderate wounds.

That Damn Turtle!
Source: Arven the fisherman
Task: Arven has a secret fishing hole on the east bank of the Tuskwater, but now an ill-tempered beast has claimed the spot. The beast in question is a semi-legendary hookjaw turtle named Old Crackjaw. Kill him! Watch out for his chompers!
Completion: Kill (or drive off) Old Crackjaw from Arven’s secret fishing hole.
Reward: Arven finds all sorts of things; he’ll give whoever helps him a ring of feather fall he found in a pike’s stomach as a reward.

I Swear I’m Sober!
Source: Stas, a local lumberjack
Task: Stas claims to have seen an elusive hodag and to have stuck it with his magic spear. His friends think that he lost his spear in the river and made up the hodag sighting to cover up his clumsiness. The peer lumberjack’s honor is at stake!
Completion: Kill the hodag and bring its head to Stas so he can show it to his friends. That’ll learn ‘em!
Rewards: In gratitude, Stas premises his +1 keen spear as a reward. The only problem? It’s probably still stuck in the hodag’s back.

A Lady’s Desire
Source: Lily Teskertin, local flirt
Task: Lily’s alway loved the workmanship of fine elven crafting but has never owned an example of such superb work. She’s heard rumor of an old elven ruin in the southern Narlmarches; if anyone could find the ruins and salvage from them as example fo elven workmanship; she should be EVER so grateful…
Completion: Find a statuette of fine elven craftsmanship
Reward: Lily’s willing to trade her dead father’s old cloak of protection +1 and a kiss (or perhaps a bit more) for such a statute.

Not long after the start of the month we heard some rumors the Tannersen’s family that their son’s was missing. We decided to go talk with them. We talked with the family and generally he kept to east side of the lake. We head to H46 to begin searching for this young boy.

Enter H46 – Plains

We decide to talk with the “witch” to see if she had seen Tig. She had not seen Tig but she did mention that if he might have come afoul of the hermit who lives in H45.

Enter H33 – Plains

We travel down to the shores of the Candlemere Lake and being to look for Tig in earnest. We begin to lose light and have to stop for the night. The next morning the tracks lead towards H52.

Enter H52 – Forest

As we follow the tracks we come upon an encampment of Lizardmen.

PZO8500-Sesyuth.jpg

Gen is able to hear a crying child inside of the camp. We have some discussion with the lizardpeople guards and they agree to allow us to talk with their king and they lead us into their camp.
We tried to convince the lizard people to give us Tig and they refused and we begin to convince them that they were wrong.

During the combat a strange floating ball of energy appeared.

willowisp.jpg

After defeating the Lizard King in combat we are told that Tig is in the being held in the Spirit Hut. He was buried up to his next.

In the Spirit Hut we find the following treasure:
Masterwork Cold Iron Long Spear
Tree Feather Token
100 gp in animal skins
3 Citrines (50 gp each)
119 gp
1000 gp in assorted jewelry
Ring of Swimming

In the King’s Hut we find

+1 Leather Armor
Potion of Cure Serious Wounds
+1 Keen Trident
8 Javelins
2 gold armbands (100 gp each)
Coral Crown (500 gp)
Malachite Statue of a Dragon (200gp)
300gp in furs
575 gp

After liquidating all of the valuable items and the +1 Keen Trident each player received 1,786 pg per person. Also each player gains 2,025 XP.

We return to Riverlake with Tig and return to his parents.

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